Inspiration

We wanted to try our hand at creating 3D games.

What it does

You drive around a dynamically generated cityscape avoiding cars chasing you. You gain points by destroying buildings as you run from the other vehicles.

How we built it

We build it using Processing, a java sketch library.

Challenges we ran into

  • Getting the correct camera setup
  • Creating and using 3D models
  • Collisions between different 3D objects

Accomplishments that we're proud of

  • Learned to use GitHub & Git Bash Terminal
  • Car physics
  • 3D models
  • Randomly generated terrain

What we learned

  • The details of 3D graphics
  • How to model 3D in Blender
  • How to use Perlin noise
  • Git

What's next for Nitrous

  • Multiplayer support
  • More detailed weight simulation
  • More cars to choose from

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