Inspiration
We wanted to try our hand at creating 3D games.
What it does
You drive around a dynamically generated cityscape avoiding cars chasing you. You gain points by destroying buildings as you run from the other vehicles.
How we built it
We build it using Processing, a java sketch library.
Challenges we ran into
- Getting the correct camera setup
- Creating and using 3D models
- Collisions between different 3D objects
Accomplishments that we're proud of
- Learned to use GitHub & Git Bash Terminal
- Car physics
- 3D models
- Randomly generated terrain
What we learned
- The details of 3D graphics
- How to model 3D in Blender
- How to use Perlin noise
- Git
What's next for Nitrous
- Multiplayer support
- More detailed weight simulation
- More cars to choose from
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