Inspiration

I got this idea from a tic-tac-toe game I made in repl.

What it does

Basically just simulates playing Nim.

How I built it

I built this in Unity, using C# scripts and occasionally importing Assets I made in Illustrator.

Challenges I ran into

As this was my first real time making anything serious with Unity, I had no idea what I was doing. I would say half of the time spent from 10am-4pm was on Google.

Accomplishments that I'm proud of

The fact that I pushed through and made a functional (if not perfect) game is amazing to me. I'm especially proud of figuring out the tough parts like displaying different sprites at different times.

What I learned

I learned a lot about how Unity functions, as well as some optimizations with if statements.

What's next for Nim

Different modes, like Triangular Nim or Opposite Nim (the player who goes last loses).

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