Inspiration
Our inspiration was a originally a normal car game where a player has to race around a track, but later it evolved into a game where the red box, originally known as the car, has to go through obstacles to pass through different levels. This was also inspired by the original game where it's a balloon instead of a red box and has to go through similar levels to reach and float through the sky.
What it does
There is a box which you control to avoid obstacles. The obstacles are horizontal lines which block the whole row, and there is only a small space to fit your object through. The more levels you pass through, the more the speed increases and the difficulty increases.
How we built it
We used Visual Studio to code the game itself using HTML and JavaScript. It took lots of brainstorming of what we wanted our game to do, and searching up codes for help whenever we ran into trouble. We took turns searching up game ideas we could use, and decided to use said ideas to come up with a design plan for our game.
Challenges we ran into
We ran into challenges such as coding it exactly as we wanted it to be. We ran into a lot of trouble trying to add certain features, or when we were trying to make the game more user-friendly. Such features included the spacing between obstacles, the speed of each level, and restarting the game.
Accomplishments that we're proud of
We are proud that we were able to think of this idea and code the game even though we ran into a ton of trouble. Making a game for the first time, we felt successful even though it was quite simple to play. We struggled a lot, but we got through and finished the game!
What we learned
We learned how to code on Visual Studio Code and how to deal with coding troubles that come in our way. We also learned how to work with a time constraint and pressure, learning to succeed no matter what.
What's next for Narrow Escape
We want to add more level, difficulties, and obstacles, with different playing styles and consequences. We want the players to get a faster reaction time and quick finger movements.
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