Inspiration

We were inspired by the myth of Minotaur and Thesus going through the labyrinth.

What it does

We have a first person game where you seek to guide yourself toward the center of the maze through the endless twists and turns while being chased down by Minotaur.

How we built it

We used Godot to make a game visualizer and have 3d models to build the maze and the first person effect of being "stuck in the labyrinth"

Challenges we ran into

We faced the challenge of creating good 3d models and finding a good algorithm for a maze generation algorithm and a Minotaur AI.

Accomplishments that we're proud of

We created a whole working game with a death system and a big randomly generated maze that has the labyrinth effect.

What we learned

We learned to overcome challenges with algorithms and finding good visual models. We've had to tweak and debug many of our code and algorithms. Furthermore, we spent a lot of time also finding good visual models online such as for Minotaur.

What's next for Minotaur's Labyrinth

We can look to create better visuals for our 3d models. In addition, having a better path finding Minotaur AI would be good to better find and hunt the player down. Finally, adding some more background/voiceover story would improve our project.

AI Citation

Maze Algorithm - Few lines generated by Microsoft Copilot (Copilot generated code in GoDot after getting Python Code) Audio- Generated by Eleven Labs Minotaur 3D model- Generated from a photo by Fast3D AI

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