MindMapper expands upon existing Neuro-technology by offering new innovation to revolutionize gaming. Our programs expand on the standard model of controllers; Modern systems have lacked innovation in a cost controlled manner. By mastering EMG, our project enables everyday consumers to actually use their body as a controller. With an infinite number of configurations across an infinite amount of games; Not only is our solution cost effective -- It just works.

Utilizing OpenBCI and a C# middleware, our product is a highly flexible tool aimed to provide a seamless experience; Our fully customizable Blazor frontend allows individuals full control of their destiny, complete with toggles that allow you to change every aspect of our product. It is our hope, that by providing this experience, we are able to reach consumers who may not have full dexterity in parts of their body.

To further demonstrate the functionality of MindMapper, we've also built a short Unreal Engine 5 demo. The player character's movement is directly controlled by EMG signals from the users limb's while the character's rotation is altered using the Ganglion's onboard gyroscope.

(And yes, it runs DOOM!)

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