Inspiration

We wanted to make an action platformer that was fast-paced.

What it does

It generates enemies based on the tempo and loudness of music.

How we built it

We used Gamemaker Engine 1 and created originally designed assets in many design applications (e.x.Adobe Illustrator, Spriter Pro, Adobe Photoshop, etc.) to create all of our sprites and animated them to move.

Challenges we ran into

The uploading of music and the music API of Gamemaker were not good.

Accomplishments that we're proud of

Working as a team and being able to finish a game with little experience in a short amount of time.

What we learned

New skills in programming, editing, and UX design.

What's next for MHacksX

To learn more skills that can be useful to our upcoming projects.

Built With

  • game-maker-language
  • nsis
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