Inspiration
We wanted to make an action platformer that was fast-paced.
What it does
It generates enemies based on the tempo and loudness of music.
How we built it
We used Gamemaker Engine 1 and created originally designed assets in many design applications (e.x.Adobe Illustrator, Spriter Pro, Adobe Photoshop, etc.) to create all of our sprites and animated them to move.
Challenges we ran into
The uploading of music and the music API of Gamemaker were not good.
Accomplishments that we're proud of
Working as a team and being able to finish a game with little experience in a short amount of time.
What we learned
New skills in programming, editing, and UX design.
What's next for MHacksX
To learn more skills that can be useful to our upcoming projects.
Built With
- game-maker-language
- nsis
Log in or sign up for Devpost to join the conversation.