Inspiration
I wanted to build a chess engine
What it does
It plays chess
How we built it
Using concepts like MCTS and hardcoding different openings into it along with weighting different moves
Challenges we ran into
Making it not lose the game super quickly
Accomplishments that we're proud of
Creating a good chess engine that runs fairly fast
What we learned
How all these different search algorithms work and how different weightings affect it
What's next for MCTS chess engine
Hopefully making the engine much stronger while still keeping a similar speed

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