Inspiration

I wanted to build a chess engine

What it does

It plays chess

How we built it

Using concepts like MCTS and hardcoding different openings into it along with weighting different moves

Challenges we ran into

Making it not lose the game super quickly

Accomplishments that we're proud of

Creating a good chess engine that runs fairly fast

What we learned

How all these different search algorithms work and how different weightings affect it

What's next for MCTS chess engine

Hopefully making the engine much stronger while still keeping a similar speed

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