Inspiration

We were inspired because we like solving puzzles and a maze seemed like a project that seemed simple yet challenging.

What it does

This website has a game in which the player can move through a randomized maze and will collect tokens to unlock helpful tips of improving one's mental health.

How I built it

We used HTML served by a PHP server and made a simple skeleton page to house our game. With phaser.js, we configured and wrote code to setup and run the game in a canvas element.

Challenges I ran into

We had trouble implementing the backtracking, double-recursive, maze-formation algorithm.

Accomplishments that I'm proud of

Writing the backtracking, double-recursive, maze-formation algorithm.

What I learned

How to use phaser.js, learned about HTML and JavaScript, and how to randomly generate mazes.

What's next for Maze explorer

Beta testing with potential users, and iterating upon player feedback to polish game.

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