Inspiration
The many issues of New York City
What it does
An educational decision-making and resource allocating game, presenting many different choices and having to manage your reputation and budget.
How we built it
It is built on the Godot game engine, with code being written in the in-editor Godot script and C#.
Challenges we ran into
Creating different areas of the city to manage, setting up events.
Accomplishments that we're proud of
We were able to get a lot more done than expected with events and content, as we finished the initial plans early.
What we learned
Two of our group members learned the Godot engine for the first time, using features such as Godot script and the tilemap to create isometric views.
What's next for Mayor Mayhem
Creating more events and incorporating more realistic details, expanding choices on how you can manage your city.
Built With
- c#
- godot
Log in or sign up for Devpost to join the conversation.