Inspiration

Our project aims to recreate 3d marble labyrinth toy line Perplexus. The original toy-line was made to improve hand-eye coordination and spatial skills. We hope that what our project would expand this idea digitally, working on players spatial understanding with short puzzle levels.

What it does

Drops a ball onto a course that the player controls. By rotating the stage the player will guide the ball to the end of a level by having to completely flip the course on it head and other unorthodox methods

How we built it

Sculpted separate pieces of track in maya, import them into unity, set up scripts to get working game, build more

Challenges we ran into

The ball keeps clipping through the track pieces, getting the track to move the direction that the mouse is going

Accomplishments that we're proud of

Figuring out how to put together our idea in the timeframe of the event

What we learned

Doing basic work with Maya, doing more in-depth thought with the unity physics more in depth

What's next for Marble Madness

More levels, better ball physics, fix models to stop clipping

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