Inspiration
Growning up as a kid, I loved guitar hero.
What it does
Myo hero is a guitar hero type game, however instead of strumming notes on a guitar, you will be performing hand gestures as the various inputs.
How I built it
I used the Myo SDK along with Xcode to develop this project.
Challenges I ran into
After some testing I learned that the Myo is horribly inaccurate. This presented a huge challenge for me as detecting these gestures in an accurate and timely manner is essential for this game.
Accomplishments that I'm proud of
I'm proud that I was able to learn and use the Myo SDK, and l also got to learn a bit about the Muse SDK as well, however I was unable to use it as all of the Muses were already being used.
What I learned
I learned about integrating hardware in my apps, more specifically the Myo and Muse; I learned how to use and manage hardware in an effort to make more immersive and connected user experiences.

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