Inspiration

This walking game has been in my head for a while. I started building this game to help me learn and experiment with game mechanics and ideas within Devvit. I feel like there is a whole new way to define the gaming experience on Reddit and this game is designed to explore some of those concepts. I aim to build things that really resonate, like sharing a laugh with a stranger or discovering your favorite restaurant for the first time.

What it does

You walk around, make graffiti and discover. Players choose from one of 4 factions to be a part of Dogs, Cats, Donkeys or Pigs. You then walk around a large world trying to asynchronously gain control over sections of the land. Controlling factions of territories will earn rewards and have control over the land and media in the game. Players can paint on walls in the game and share their messages.

How we built it

This walking game was built with Devvit SDK, Phaser, a sketchbook, a bunch of writing, Devvit discord community help, Aseprite, and some AI.

Challenges we ran into

I'm not the fastest or most efficient coder or project manager. When there's a lot to learn and a pressing deadline, it's easy to second guess yourself. Technically I'm a mess and probably restructured my redis setup multiple times. I also spent massive time trying to lock in art/ui. It's challenging to be unable to completely articulate a great vision you have for something. It was brought to my attention the day hackathon submissions are due, that my initial name for the game "Longest Walk" might unintentionally evoke associations with the Long Walk of the Navajo and the broader history of the forced displacement and ethnic cleansing of Native American communities. So, I changed the name.

Accomplishments that we're proud of

I love that I was able to take advantage of the base64 drawing and art functionality with Devvit. I love how the overall vibe and feel of the game turned out. It's looks and feels good on the phone too.

What we learned

You know in the movies where the lead character gets beat up and then there's like a big ol montage of that character training to fight only to come back all strong and powerful and such, well, that's me figuring out some of these very basic things.

What's next for WALK

This game is just at that fun point where people are starting to recognize the overall potential for the game. There's a lot of aspects of the fictional social part I'd love to integrate. I designed the game in a way that would allow for players to travel to different world and discover new things regularly. I want to have scheduled biased news like posts from territory controlled factions where they might feature art or news from their region. I plan on getting the faction rewards system going where a faction can buy certain powerups that might allow you to walk faster or give you a special set of paint colors. All around more fun narrative and interaction. I think at some point I'll connect the realtime too. It's at a point that the game and it's users will really help define what's next.

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