Inspiration
We wanted to make some kind of combat game, and LikKan kindly volunteered an image of himself which Logan masterfully edited into a game asset
What it does
LikKan Shootdown is a top down 2D shooter where the player character is chased by continually spawning LikKans out to get the player. Enemies drop coins on death, and the goal is to get the highest score possible before dying
How we built it
We decided to use the Godot game engine with GDScript as the scripting language, as one of our team members had had the engine recommended to him by a friend
Challenges we ran into
None of us were familiar with the engine or even game development, so starting with a full-fat game engine was challenging
Accomplishments that we're proud of
Fully working physics and scoring system in game
What we learned
How game engines structure objects and how to use them. Also, how to resolve many different kinds of conflicts in Git
Side Project
Additionally George felt inspired to make a similar game in Pygame. It uses a moving player as a ghost. The goal is to dodge the Pumpkins.
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