Inspiration: FFIV, Kingdom Hearts, Pokemon

What it does: 2D top down turn based RPG

How we built it: Unity for game engine, C# for scipting, Piskell for assets, and garageband for music

Challenges we ran into: Everything i hate doing game dev on a touchpad

Accomplishments that we're proud of: we finished

What we learned: Paul is not a good artist

What's next for Krentum: releasing on itch.io on the 1 game a month game jam

Movement: wasd, interact with z and escape flower encounter with v

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