Inspiration: FFIV, Kingdom Hearts, Pokemon
What it does: 2D top down turn based RPG
How we built it: Unity for game engine, C# for scipting, Piskell for assets, and garageband for music
Challenges we ran into: Everything i hate doing game dev on a touchpad
Accomplishments that we're proud of: we finished
What we learned: Paul is not a good artist
What's next for Krentum: releasing on itch.io on the 1 game a month game jam
Movement: wasd, interact with z and escape flower encounter with v
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