Inspiration

We wanted to use the Muse headband for something fun

What it does

The game shows the player a scary scene, and then uses the Muse headband to monitor signals and decide if the player is scared

How we built it

We used Node.js and socket.io to build a server that could interface and take the raw input data from the Muse headband

There was a brief calibration period in which the player's brain waves were monitored while watching a calm scene and while watching a scary scene

We then did some statistical analysis on the raw data to get ranges of values for the player when they are scared and when they are not and used this to decide if the player moved to the next level or lost the game

What we learned

We'd never worked with the Muse headband before so we had to learn how to interface with it, and how to analyse a large amount of raw data

What's next for Keep Your Damn Eyes Open

Endless possibilities! A range of new games like "Don't laugh", "Don't be amazed" etc.

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