Inspiration

Mechanics of procedural generation.

What it does

Creates a randomly generated maze that a player can run around in.

What it was supposed to do

Create an infinitely randomly generated maze where the user runs away from three enemy types (very ambitious for 9 hours we learned).

How we built it

Unity and Blender for the models

Challenges we ran into

Legal issues - creating a web app that scrapes bank data is not legal so we had to switch from our original project. Therefore, we only had 9 hours to spend time on our final project.

Accomplishments that we're proud of

Not breaking the law

What we learned

Learning FPX into Unity. How mazes can be randomly generated in Unity.

What's next for InfiniteMazeRunner

The infinity part.

Built With

Share this project:

Updates