Inspiration
Mechanics of procedural generation.
What it does
Creates a randomly generated maze that a player can run around in.
What it was supposed to do
Create an infinitely randomly generated maze where the user runs away from three enemy types (very ambitious for 9 hours we learned).
How we built it
Unity and Blender for the models
Challenges we ran into
Legal issues - creating a web app that scrapes bank data is not legal so we had to switch from our original project. Therefore, we only had 9 hours to spend time on our final project.
Accomplishments that we're proud of
Not breaking the law
What we learned
Learning FPX into Unity. How mazes can be randomly generated in Unity.
What's next for InfiniteMazeRunner
The infinity part.
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