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Inspiration

The idea for this project came from observing how developers and students often keep idle or incremental games running in the background while coding, compiling, or waiting for builds to finish. Unlike high-focus games, idle games provide a sense of progress without demanding constant attention.

Games like Cookie Clicker showed how simple mechanics can create long-term engagement, which inspired me to explore how minimal interaction can still feel rewarding.

What it does

Idle Game is a simple incremental game where progress continues even when the player is not actively clicking. The goal is not competition or fast reactions, but steady growth, background progression, and mental relaxation.

Players can:

  • Accumulate resources automatically
  • Unlock upgrades over time
  • Leave the game running while doing other tasks

This makes it ideal for programmers, designers, and students who want something running quietly alongside their main work.

How I built it

The project is built entirely using vanilla JavaScript, HTML, and CSS to keep it lightweight and fast. Game state is stored using browser LocalStorage so progress isn’t lost between sessions.

The core logic focuses on:

  • Incremental resource generation
  • Upgrade scaling
  • Simple UI updates without heavy frameworks I intentionally avoided complex libraries to better understand performance and state management in idle systems.

Challenges I ran into

One of the main challenges was balancing progression so the game feels rewarding without becoming either too slow or too fast. Idle games rely heavily on math tuning, even when the UI looks simple.

Another challenge was ensuring that background progression feels meaningful without forcing users to stay engaged constantly.

Accomplishments that I'm proud of

  • How incremental game loops work internally
  • Balancing idle vs active gameplay
  • Managing long-running browser state efficiently
  • Designing low-interaction user experiences I also gained a deeper appreciation for why idle games are popular among developers—they respect attention instead of demanding it.

Related Inspiration

If you’re interested in classic idle mechanics, Cookie Clicker is one of the best-known examples. I’ve spent time analyzing how similar systems work on sites like 👉 https://cookieclickerunblocked.io

to understand pacing, upgrades, and player retention.

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