Inspiration
This game is inspired by the game "Papers, Please", where the objective is to organize and sort documents while after each day there are more and more rules that need to be taken into considered.
What it does
This game presents the player with many different real and fake IDs and challenges them to find issues with and sort them into respective areas.
How we built it
We built this project using Unity, Visual Studio Code, and Aesprite.
Challenges we ran into
We ran into many challenges setting up the logic and bug-fixing the code, but we were able to iron out all of the issues.
Accomplishments that we're proud of
We are proud that we succeeded at the functionality of the game. Josh is especially proud of the art he designed for the game.
What we learned
We learned how to use and navigate Unity more easily and efficiently.
What's next for ID: Imposter Detector
In the future, we hope to implement more details on IDs and therefore more stages and higher difficulty.
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