We love genetic algorithms and machine learning, so what better way to combine them than actually emulating evolution?
We've set up a predator-prey simulation from scratch. We currently have rabbits as the prey and elephants as the predators (everybody knows that elephants feast on rabbits!) while rabbits hunt bushes.
We've learnt a huge amount of things, since we had almost never used Unity or C# before this weekend. We really enjoyed all the capabilities that Unity offered, and hope to use it as a simulation tool in the future.
For future iterations, we'd like to add a richer ecosystem and weather conditions, as well as optimizing the learning curve.
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