Inspiration

There's so much chocolate-covered broccoli out there - games that are just not fun! We wanted to build a game that is genuinely entertaining.... just like Shakes & Fidget and doesn't take itself too serious.

What it does

The game starts as an easy online game, lurking players step-by-step into the museum, where the time travel becomes a real-life environment connecting online and onsite with QR codes: Choose your character and start exploring different times - from antique greek agoras to medieval towns - challenging quests are waiting. Build your character by winning quest experience, ancient coins and objects for your inventory and fight other players in duels... however, the most legendary objects can be only found in museums. In time epoque rooms special quests will be your ultimate challenge.

How we built it

We used Unity to create different scenes and implement a basic game prototype.

Challenges we ran into

Objects we wanted use and saw in the museum were not part of the provided data sets.

Accomplishments that we're proud of

get an interedisciplinary team together and make players look differently, closer and more engaged at objects in the exhibition.

What we learned

still ongoing...

What's next for Heroes in Time

Let's wait what the night brings

Built With

Share this project:

Updates