Inspiration

Tried to go for a more bullet hell game

What it does

User interface with start and continue menu Music and sound effects Move ship with mouse Avoid randomly generated asteroids Increase highscore/score the longer you survive Difficulty increases the longer the game lasts

How we built it

Challenges we ran into

Had to remake the entire game using pygame since we ran into great trouble using the initial p5 library.

Accomplishments that we're proud of

Just getting the opportunity to create and evolve a game that we all like

What we learned

What's next for Hell in Space

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