Inspiration
Lack of good fitness games for people who love games and want to exercise
What it does
HeartRush is intended to be a racing party like game in which you race against friends using your heart rate to control your character speed
How we built it
Using unity for the game engine and hyperrate to broadcast heart rate data
Challenges we ran into
Too many. Unity kept breaking the dependencies and assemblies. We spent half the time debugging as it was our first time using the engine
Accomplishments that we're proud of
Able to connect the heart rate to control the characters, proving that the idea is viable and with more polishing it could be a hit
What we learned
Unity can be quite quirky
What's next for HeartRush
Implement multiplayer, improve UI, add buffs/debuffs
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