Inspiration came from the impossible challenges.

This adventure is programmed to challenge a players hand-eye coordination in an almost impossible sort of way.

I built it with the website Scratch.

I was challenged to figure out a solution to a dialogue timing issue. I resolved this by coding to paths, where the sprit moves on one and repeats dialogue once on another.

I was able to create a backup code for my team when a small chunk of our code was lost. I was able to resolve multiple issues pertaining to dialogue and gameplay mechanics. In a span of five hours, I was able to finish the introduction, complete the first challenge, make a list of missions, and create a Game Over screen.

I learned that some problems need a backup plan. Even though I learned a lot from QBasic, most of my skills went to Scratch, creating a backup plan if our original backfired.

What's next for HackHershey Code? What's next is creating a complete game with nine other unique challenges.

Built With

  • scratch
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