Inspiration
We're big fans of old school arcade games, and thought we'd try our hand at making one.
What it does
You fly around in space shooting aliens, but most of the time you're shooting yourself.
How I built it
We used the Godot engine, and Aseprite to do the art.
Challenges I ran into
Learning how to use both the engine and language for the first time.
Accomplishments that I'm proud of
Having a fairly polished end product to show. The art's also pretty radical \m/.
What I learned
How to use the Godot engine, and the associated scripting language. We also learned how to balance a game.
What's next for Future Blast
More enemies (that we have the art for, but Oliver didn't have time to implement). A shop (we have coins, but nothing to do with them). Bosses also.
Built With
- godot-engine-godot-script-aseprite
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