Inspiration

Real-world physical interaction is something we see every day without our self knowing. So I wanted to bring it into a Car Playground game where it interacts with every object.

What it does

The user controls the car and moves them around the digital playground with bricks that the car can move around, Bridge that the car can run around, and grass that interacts when a car runs over it. It is a digital Physics ground that lets the user control the car and interact with the object. The car is controlled by a joystick-type control that lets the car move forward and backwards and allows them to rotate left and right.

How we built it

This project was built using Physics objects in Lens Studio. Using a physics body, things are created with a collider and a share based on how we want the object to interact with the car. Each object's collider is made from multiple small primitive shapes so they can interact appropriately. A customer script takes the button tap and converts them into the needed movement for the car to navigate around that ground.

Challenges we ran into

Making the Car move along with having the physics when we tried to drive the car in a usual way, the car was not behaving as we intended, so we had to figure out a way that moves the car and rotates the car in a physical form that looks real.

Accomplishments that we're proud of

It was making the grass interact with the car when it runs over it and making the car interact with objects and see them move with force.

What we learned

It was making a movable car that a joystick could control and creating an interactive playground that behaves with physics.

What's next for Fun Ride

Add SFX to each interaction the car or objects make in the scene.

Demo Video in the real world space

link

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