Inspiration
There is proven research that VR environments can calm a patient down which helps reduce the stress of electro-stimulation therapy. This inspired to see how we can facilitate and make the process easier for both the patients and the therapists.
What it does
We developed an entire ecosystem where the therapist can use an AR headset to enhance their workflow, communicate with patients get live data from them remotely, and control the patient’s electro-stimulation therapy while the patient is in a calming XR environment.
How we built it
We used Unity, the Normcore multiplayer framework, and Snapdragon Spaces to interface all the devices.
Challenges we ran into
Our greatest challenge was having to interface a Snapdragon Spaces AR headset to control a custom hardware device connected to a Quest 3. The therapist and patient are connected over the internet!
Accomplishments that we're proud of
We are the first team to successfully interface a Snapdragon Spaces AR headset with a Meta Quest 3 creating a system where two users in the different headsets can interact with each other remotely. In addition, we have successfully created an electro-stimulation device that can be used in a Quest 3 and controlled remotely by a user in a Snapdragon Spaces AR headset which relies on our custom firmware to interface everything.
What we learned
We learned a lot with writing custom firmware for hardware devices!
What's next for FlexVR Wellness
We can make the device a lot smaller!
Built With
- ar
- electric-stimuation
- meta-presence-platform
- meta-quest-3
- normcore
- snapdragon-spaces
- unity
- vr





Log in or sign up for Devpost to join the conversation.