Inspiration We wanted to pioneer a new form of gaming experience by combining the Oculus headgear and MyoBands
What it does
This a third person bird simulator game that requires the user to flap like a bird to fly though obstacles
How we built it
We built it using unity3d and C# language
Challenges we ran into
We had trouble with having the game loop after the user lost and creating the random obstacles in the game.
Accomplishments that we're proud of
We are most proud getting the MyoBands to work for them game and finishing the game so everyone can enjoy
What we learned
All of us had very little prior experience using Unity and C#, so we all learned a lot about the engine and language by building this game
What's next for Flap
We hope to make it multi-player in the future to make it more social.
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