Inspiration

About 3 million kids get moderate to severe injuries playing youth sports in the US every year - that's a lot of physical therapy. Rehabilitating at home can be a challenge, with only 30% of adults sticking with a rehabilitation program post-injury. Our solution is FizzicoolThARapy, a Mixed Reality Game designed for Hololens to gamify physical therapy exercises to help children (including those with handicaps) enjoy exercise and better recover from injury.

What it does

The game gamifies a shoulder rehabilitation exercise where your move your arm in tiny circles. The player moves a missile to hit enemies that are organized in a circle pattern, and when the player hits an enemy the next enemy in the circle appears.

How we built it

We built it using Unity, C#, Mixed Reality Toolkit from Microsoft, and free assets from the unity store.

Challenges we ran into

Lots of bugs, unexpected behavior. Sometimes the game would work but other times not.

Accomplishments that we're proud of

Complete MVP of our product.

What we learned

We learned how to make a basic level for Mixed Reality (Hololens) in unity including how write C# scripts and attach scripts and models to game objects.

What's next for FizzicoolThARapy

To be continued?

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