Inspiration

The idea behind the project was to create a videogame that is fast faced, visibly elegant and satisfying. The team sat down, discussed on a lot of topics, and created what we thought we would enjoy making as much as the players would enjoy playing.

How we built it

We built using unity.

Challenges we ran into

The challenges were numerous, the first was that we were over scoped, we had a lot of ideas but no the time to build then, Then since we were working on the same file, there were notorious merge conflicts that Unity is famous for. The art took a lot of time too since its all hand made.

Accomplishments that we're proud of

All the art is hand made! We are proud of how its all hand made, the enemy AI was hand made All the minigames were made from scratch All the mechanics were made from scratch

What we learned

We shoudl have used unity's version control rather than github since they dont match

What's next for Finders Keeperss

Wr plan to finish all our ideas. The game isn't even half of what we thought we would make so we have a long way to go for Finder's Keepers!

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