Inspiration
Our product is inspired by Gather.town, a website that allows you to customize your own 2D space to better interact with others.
Market User Research
- Market size - one slide for this - There are growth predictions based on current Metaverse statistics and data out there that show that the Metaverse could reach the $800 billion mark by 2024, as it is already sitting at the $47 billion mark thanks to a surge of interest in 2020 when the pandemic peaked.
- Statistics 1 - 48% of people said that they would join Metaverse for live entertainment and art, while 44% said they would join it for NFTs and Bitcoin
- Statistics 2 - VR training has a retention rate of 75%, beating out lectures (5%), reading (10%), and audio-visual learning (20%) (FrontCore, 2020).
- VR has shown to decrease employee turnover thereby reducing capital losses incurred from training new staff. Eg. The Indiana Department of Child Services used VR-based job simulations to cut staff turnover by 31%.
Product Vision
We want to promote interaction and collaboration between EY employees while they obtain valuable, future-focused skills. Our product will focus on finding creative and engaging ways that encourage EY employees to learn new skills and earn new EY badges.
## Solution Our product utilizes VR technology to bring EY employees into an immersive learning world we call the EY Eduverse. Employees can attend learning module lessons, communicate, and interact with other employees through this online space. After completing learning modules, employees earn POAP badges, verifiable NFTs that provide access to conferences and exclusive social events in the real world, and get to buy avatar merchandise in the EY Eduverse.
Key Product Features
- Discussion board
- Both synchronous and asynchronous learning module lessons
- Customizable lecture features
- Avatar merchandise store
- EY POAP Badges
Desired Customer Outcome
- Increase users’ motivation to complete online courses
- Increase users’ sense of community within EY
- Increase interaction between users
- Increase recognition and value for EY Badges
## What's next for the product
- Integrate the remaining prototype in VR
- Expand EY Learning and badges to be accessible to non-EY employees
- Create a virtual cafe for live coffee chats
- Hire live instructors who can engage with students
Built With
- adobe
- aero
- figma
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