Inspiration
Sebastian Lague's video, "Coding Adventure: Simulating an Ecosystem," inspired me to create a ecosystem simulation game that mirrors the intricate dynamics of nature.
In his video, Lague explores the challenges and intricacies of simulating ecosystems, providing valuable insights into the development process.
His work has inspired many developers to create their own ecosystem simulations, as seen in various projects and discussions online.
What it does
The Ecosystem Simulator Game is a web-based simulation where animals interact with a dynamic environment, managing their hunger, thirst, and survival instincts within realistic ecosystem mechanics.
How we built it
I built it using Unity and used a few free assets to speed up development.
Challenges we ran into
Balancing realism with performance, designing intuitive AI for animal behavior, and creating seamless environmental interactions were some of the toughest challenges I faced.
Accomplishments that we're proud of
I am proud of this game because it is the first game have made and finished. Plus it is actually pretty cool to watch the animals interact with eachother, even though it has flaws like goofy animations and unusual movement.
What we learned
I learned how to leverage Unity's tools for AI behavior, physics-based interactions, and environmental design using a grid. I also gained experience in optimizing performance for a detailed ecosystem simulation and effectively using Unity’s tagging and collider systems.
What's next for Ecosystem Simulator Game
Future plans include expanding animal behaviours, introducing new biomes, and enhancing player interaction to make the simulation even more immersive and educational, with population graphs and interactive food webs .
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