Inspiration
Erica was inspired by games like Wordle and came up with the idea of a choose your own adventure game that works off of minigames
What it does
Ebert's Quest is a choose your own adventure where you play a couple minigames to determine your skills, and then get to play through the story. More context is revealing depending on skill levels.
How we built it
We built the entire project in Java, and used JPanel to handle rendering graphic elements for select minigames
Challenges we ran into
We were struggling with displaying an image while also allowing a user to input text, since the console loses focus when a JPanel pops up We also struggled with trying to figure out how we were going to walk through the story, and linking the different choices together
Accomplishments that we're proud of
We came up with a binary tree-like structure to handle the story path of the game
What we learned
We learned that implementing GUI in Java is very difficult, gained a greater knowledge of OOP
What's next for Ebirt's Quest
Some of the minigames were implemented with less efficient code - we want to go back and improve this code
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