Inspiration

Erica was inspired by games like Wordle and came up with the idea of a choose your own adventure game that works off of minigames

What it does

Ebert's Quest is a choose your own adventure where you play a couple minigames to determine your skills, and then get to play through the story. More context is revealing depending on skill levels.

How we built it

We built the entire project in Java, and used JPanel to handle rendering graphic elements for select minigames

Challenges we ran into

We were struggling with displaying an image while also allowing a user to input text, since the console loses focus when a JPanel pops up We also struggled with trying to figure out how we were going to walk through the story, and linking the different choices together

Accomplishments that we're proud of

We came up with a binary tree-like structure to handle the story path of the game

What we learned

We learned that implementing GUI in Java is very difficult, gained a greater knowledge of OOP

What's next for Ebirt's Quest

Some of the minigames were implemented with less efficient code - we want to go back and improve this code

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