Inspiration
what inspired us to make this project was the simplicity of low poly art and models as well as the board game D&D which we all play together.
What it does
This game is made for entertainment and enjoyment.
How we built it
we built this game using the unity engine, as well as c# for the coding language, blender for the 3d models, and paint.net for the 2d textures.
Challenges we ran into
we found that some of our ideas were too ambitious so we had to dial back on some of the features and gameplay, we also ran into some time issues as well.
Accomplishments that we're proud of
We are proud that the game was finished in the time allotted as well as our teamwork skills.
What we learned
we learned many new things to consider when collaborating in a group and some new skills as well. we also learned better time management skills and job assigning.
What's next for Dynville
in the future we'd like to add more items, maps, story, and enemies, as well as many new features.

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