Inspiration

As someone with extremely elaborate dreams, I often dream about the day we will finally be able to scan dreams from our brain waves and be able to share them with others. I want someone else to finally be able to see what I experience and be able to explain the creative journey my mind encounters. My parents often mention how they always heard that dreams are windows into yourself, your soul, your future. I took the aspect of the current research into visualizing dreams, and the concept of dreams being a window into your health and combined them together.

What it does

Dream Atlas is a virtual reality user interface concept of a system that records, analyzes, and visualizes dream data. It helps users review past dreams, detect emotional and thematic patterns, gain insights into their mental well-being, and adjust influences that may shape future dreams. The concept is that a user would have a dream measuring technology like a head band that connects to this VR/AR based app that would provide these insights. This user interface could also be applied to a web or mobile app, but to make it more interesting, this user interface is specifically for virtual reality.

How we built it

Dream Atlas was built using a combination of Figma Make, Figma Design, Spline, Polycam, Blender, and ibisPaint X. The entirety of the program was prompted using Figma Make with some initial screens planned on Figma Design. In order to create the dream review feature, Spline was used to create the web 3d components, Polycam was used to take the skybox images, Blender was used to make the 3D models, and ibisPaint X was to draw the UI's main blue and green background, and other materials.

Challenges we ran into

One major challenge was determining how the "futuristic" user interface would stylistically use. Inspired by the Apple Vision Pro's early liquid glass key visuals. This was because we interpreted the future as not looking like traditional sci-fi aesthetics of being cold and sharp but continuing the recent design trends of looking soft and approachable, and bringing back early 2000s ideals of the future being transparent or glass-like and also colorful. Another challenge was making the glass user interface readable. In order to compromise the readability issues, we created an accessibility mode that made the components much easier to read. This enables the user to define what is preferable visually.

Accomplishments that we're proud of

Accomplishments we're proud of is successfully implementing the entire bucket list of function ideas. There are a lot of interesting features included such as the review feature. We were also really proud of basic features coming out well like the planning feature and inspirations tab having nice user experiences of dragging and dropping.

What we learned

Through this project we learned essentials in designing through Figma Make, and how to take code that was AI generated and fit it to a vision of a product concept.

What's next for Dream Atlas

What's next for Dream Atlas is to invent the future of dream technology! While we're just kidding, the future for Dream Atlas is to take this project concept and turn it into a practical software to track a currently feasible health metric.

Notes

Please view the Figma slides for in-depth detail on how Dream Atlas solves the challenge statement. All assets are originally created by the team, unless otherwise stated like the images automatically created in Figma Make. The audio mixing was self-produced using Chrome Music Lab. The animated introduction was also hand made aniamted.

Built With

  • figma
  • figma-make
Share this project:

Updates