Inspiration
Games are fun.
How it works
Two light sensors act as controllers for the game. The game will suddenly prompt for input, which would require players to quickly swipe over the light sensor in order to trigger an action.
Challenges I ran into
Getting the Arduino to send keyboard inputs was the most difficult part. It required flashing of the Arduino firmware. Finding a library to make a very quick and simple game was also a problem.
Accomplishments that I'm proud of
The game was written in Lua using the Love2d framework, both of which gave completely new experiences to work with.
What I learned
The basis of Lua and the Love2d framework.
What's next for Draw!
An actual motion sensor would make for a much more accurate controller and allow for more accurate input readings. Also, original assets instead of resources just scoured from the internet.
Built With
- arduino
- love2d
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