Inspiration
Our inspiration was the Call of Duty Zombies series in which the user faces off against a increasing number of difficult bots.
What it does
Disparity is a game that requires players to be able to survive from a increasing number of bots.
How I built it
Disparity was built with Unreal Engine 4, a 3D development tool that notable entertainment corporations use to create animations or video games. To create our 3D models, we utilized a tool known as Blender.
Challenges I ran into
We had to drop many of our features due to time constraints.
Accomplishments that I'm proud of
We worked really well as a team and were able to succefully research various ways to solve a problem.
What I learned
We learned how to use Blueprint, a Scratch-like tool for 3D development, and also learned how to create well-designed models,
What's next for Disparity
We want to add the features that we were not able to add due to the time constraint.
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