Inspiration

The Roguelike card video game Balatro.

What it does

It is a videogame, intended for entertainment.

How we built it

Using Javascript and Phager, we were able to create a game engine and graphical user interface.

Challenges we ran into

given the experience and skillset our team members had, the initial set up and git versioning took a bit more time to ensure all members were on board and able to participate.

Accomplishments that we're proud of

A finalized working project is ready, with ample room to improve and build upon.

What we learned

A unique opportunity to be exposed to starting a project from the idea to a "MVP" state. We also had the opportunity to think through the design process of a video game, how to make levels/progression.

What's next for Dice Dungeon

Better game progression, more levels, better UI. The core ideas are present but can be expanded upon vastly.

Built With

Share this project:

Updates