Inspiration
The Roguelike card video game Balatro.
What it does
It is a videogame, intended for entertainment.
How we built it
Using Javascript and Phager, we were able to create a game engine and graphical user interface.
Challenges we ran into
given the experience and skillset our team members had, the initial set up and git versioning took a bit more time to ensure all members were on board and able to participate.
Accomplishments that we're proud of
A finalized working project is ready, with ample room to improve and build upon.
What we learned
A unique opportunity to be exposed to starting a project from the idea to a "MVP" state. We also had the opportunity to think through the design process of a video game, how to make levels/progression.
What's next for Dice Dungeon
Better game progression, more levels, better UI. The core ideas are present but can be expanded upon vastly.
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