Inspiration
UAIS
What it does
Plays the board game Hex
How we built it
Entirely in python, using a set of guidelines to follow for early game and search algorithms for mid/late game
Challenges we ran into
Determining and keeping track of when pieces are connected because of the states of the cells between them (not because they are directly next to each other) Representing the board internally
Accomplishments that we're proud of
Creating a bot that can play a game of hex
What we learned
A lot about python and search algorithms in general
What's next for Deus Hex Machina
Deux Hex Machina - where we would implement a more thorough set of guidelines early game, keep track of more connection templates, and use stronger search algorithms for midgame
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