Inspiration

The theme "Faster than Light" inspired us to think about space.

What it does

A game where you control a rocket that flies through the y axis and destroys incoming asteroids.

How we built it

We built the game using Unity's game engine and coded it in C#.

Challenges we ran into

We ran into many git issues that took 2 hours to not even solve. We had problems with large files, that then snowballed into gitignore issues.

Accomplishments that we're proud of

A working prototype.

What we learned

How to use C# to create a game. We learnt a new language, and how to utilize git.

What's next for DestroyerX

Not sure...

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