Inspiration
The theme "Faster than Light" inspired us to think about space.
What it does
A game where you control a rocket that flies through the y axis and destroys incoming asteroids.
How we built it
We built the game using Unity's game engine and coded it in C#.
Challenges we ran into
We ran into many git issues that took 2 hours to not even solve. We had problems with large files, that then snowballed into gitignore issues.
Accomplishments that we're proud of
A working prototype.
What we learned
How to use C# to create a game. We learnt a new language, and how to utilize git.
What's next for DestroyerX
Not sure...
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