Inspiration
We were inspired by classic fighting games such as Super Smash Bros, Street Fighter, and Yomi Hustle.
What it does
Provides users with a smooth fighting game experience within Scratch.
How we built it
We chose Scratch as our medium of production and Ghandi IDE as it's engine to run the collaboration aspect.
Challenges we ran into
We chose Scratch... I jest, however, the language does has its limitations. Scratch has no such things has animation blocks meaning you have to map out and time every single costume of a sprite. It is pretty difficult to debug, even more so when working in groups (communication is key). Finally, some times certain things would simply break, even when they were working before, and we would have to figure out why. We believe it is an issue with the online collaboration tool we used, Ghandi IDE.
Accomplishments that we're proud of
We believe it to be one of the only "high quality" fighting games on the platform. Scratch is really good at simple stuff, but when you attempt something complex such as a fighting game, it begins to break down. We are proud of what we managed to complete within the allotted time!
What we learned
One of our members was new to Scratch with this project while the other wasn't. Our knowledge of the language grew and deepened with the new Scratcher picking up a thing or two along the way! This project also gave some good experience of in the field collaboration. It really taught us how to work together to accomplish a goal.
What's next for Cryptid Clash
Optimization! If we want to continue development on this, first order of business is optimization. The code we are using is flawed, hopefully not buggy, and imperfect. To further development a to ensure the stability of the game, it is crucial that these initial problems are fixed.
Biggest thing that needs adding are proper health displays and sound!
Once this is done, the next option is more content.
Built With
- ghandiide
- scratch

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