Inspiration
I wanted to make a tool to visualize your restaurant vs grocery spend. During the build, it turned into more of a "what kind of ___ am I?" type of quick experience.
What it does
Currently, just takes in your restaurant and grocery spend in form inputs and does nothing with them. Later they will influence what the character in the below game does.
How we built it
Wrote out the two big pieces first: game experience and web experience. Then looked for pixel art which took forever and built the easiest thing first: the React form inputs. After that focused on the game.
Challenges we ran into
Godot mobile web export can be a pain in the butt; lots of assets to include. Got caught up missing one for a while. Vite also didn't want to Fast Refresh for a while.
Accomplishments that we're proud of
Can now quickly export updates to the game portion without having to re-deploy everything
What we learned
The Godot WASM engine is very heavy. Will need to download it to the browser in the background while the user does other things
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