GAME IS EXTREMELY BUGGY.

MISSING FEATURES:

  • Enemy Attacks
  • Animations
  • Music / Sound Effects
  • Story
  • Health Bar
  • Projectile Firing
  • NPC (Non Playable Cow) Health
  • Unfinished Playing Area (Farm)
  • Obstacles
  • Randomized NPC To Enemy Conversion Via UFOs

Inspiration

My failure in completing the original game inspired me to actually finish the remake had I been planning for a long while, with the cowborg model having been made a long time prior, but the theme of this year's hackathon encouraged me to take the game into a whole different direction. However, that failure has yet again persisted to this year...

What Does It Do?

It's a small story-based FPS about a cyborg cow protecting the farmer's (totally legit) dairy farm from aliens that were taking the cows and turning them into mindless methane spewing cyborgs.

How Did I Build It?

The game was developed in GDevelop with the aid of the new 3D game design features implemented. I should have stuck to 2D.

What Challenges Did I Run Into?

I was better with using the engine, but I didn't look through the docs enough.

What Accomplishments Am I Proud Of?

That I made A Visually Better And Better Functioning Game Than Before. Unfortunately, it's all pointless if the game isn't even playable.

What Did I Learn?

That I still need to get good, and I'm still bad at this.

What's Next for CowBorg: Galactic Vengence?

Don't know.

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