Inspiration

As college students finally learning to cook, online recipes that are supposedly "short" or "easy" end up taking much longer than we expected, eating time away from our responsibilities outside of cooking. Micromanaging different cooking times across various kitchen appliances can be frustrating, causing individuals to expend more time than desired.

What it does

Our solution utilizes XREAL's AR glasses to create a cooking assistant, primarily supporting users in managing cooking times across different kitchen appliances through AR timers. The assistant, moreover, provides users with a toggleable UI displaying their recipes and ingredients, removing the need to pull one's phone out while cooking.

How we built it

We used XREAL's NRSPK on Unity to develop our AR application. Testing was done with XREAL's Air AR glasses connected to a compatible device featuring the "Nebula" application.

Challenges we ran into

For each member of our group, this hackathon was our first experience with Unity. Combined with an unfamiliarity with XReal's NRSPK, these led to slowdowns in debugging and an overall sluggishness in developing our AR application.

Accomplishments that we're proud of

We're all proud to have developed a general familiarity with developing applications with Unity, much less our own AR application using XReal's technology.

What we learned

We learned a great amount about how development using Unity should be approached as well as how XR applications work behind the scenes.

What's next for Cooking FevAR

In the future, we'll move from static foods, recipes, and ingredients and allow user inputs for their own use cases. Additionally, we'd like to implement a more immersive dining XR experience; a sort of reward for a successful food preparation.

Built With

Share this project:

Updates