Inspiration
After meeting as a team and realizing our passions for gaming, we decided to create a game. However, we didn't want it to be just any game, we wanted it to be a dynamic role-playing game in a castle, because why not? As a result, we started on our journey to create Goblin Gambit.
What it does
Goblin Gambit is a top-down, 2D Pixel Art role-playing game, where enemies wander across the map. As the main character, you have the functionality of positional combat with 8 squares around the enemy that you can move to and attack from. Different spots have different attack effectiveness, and you can also choose to have one or two party members in your attack party. Finally, different enemies attack different tiles with a different sequence.
How we built it
We used Godot for the gameplay, and we used Adobe to build our 2D pixel sprites.
Challenges we ran into
This was the first time that we used Godot at all for most of our team members, so there was definitely a learning curve that we had to overcome in this short period of time. In addition, due to the remote environment, it was hard to coordinate tasks and manage the overlap between tasks.
Accomplishments that we're proud of
We are proud that we were able to complete the game to our standards, and that we worked efficiently and effectively as a team here at HackED!
What we learned
We learned how to use Godot to create a comprehensive role-playing game, and our graphics, along with our sprites look pretty amazing!
What's next for Complex Processors
Making Goblin Gambit cross-platform, and multiplayer! We had a lot of fun, so we are excited about what's next!
Built With
- adobe
- github
- godot
- sprites
Log in or sign up for Devpost to join the conversation.