A fast-paced Duck Hunt-style arcade game where players shoot League of Legends and Valorant champions as they pop up on screen.
What it does Strike Force Targets is an arcade-style clicking game designed for esports event booths. Players have 90 seconds to click as many League of Legends and Valorant champion targets as possible while they spawn and move across the screen. The game features a combo system, three lives, and tracks high scores for competitive leaderboard play at Cloud9 events.
How we built it Built with Phaser 3 game framework and vanilla JavaScript as a single-page web application. Used WebStorm IDE with JetBrains AI Assistant (Junie) to accelerate development. Champion portraits are loaded locally to ensure smooth performance at event booths. Audio system uses Web Audio API for sound effects and background music.
Challenges we ran into CORS issues when loading external champion images, which we solved by downloading assets locally. Implementing smooth target movement with proper arcing paths required switching from physics-based to tween-based animations. Balancing game difficulty to keep sessions under 3 minutes while remaining challenging.
What we learned Game balancing for arcade booth environments, using AI coding assistants effectively for rapid prototyping, and implementing Web Audio API for dynamic sound generation without external files.
What's next for Strike Force Targets Integration into Cloud9 LCS and VCT event booths, adding multiplayer leaderboard competition, expanding champion roster, and potential mobile version.
Category Event Mini-Game
Built With
- claude-ai
- jetbrains-ai-junie
- phaser-3
- vanilla-javascript
- webstorm-ide
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