Clean Getaway

A real-time multiplayer escape room game leveraging advanced AI-driven NPC systems with shared conversational state management and emergent narrative generation.

Architecture Overview

This project implements a novel approach to multiplayer AI interactions through a distributed conversational state architecture. The system enables multiple concurrent players to engage with AI-powered NPCs through a unified conversation thread, creating emergent collaborative gameplay dynamics.

Core Technical Components

Real-Time Bidirectional Communication Layer

  • WebSocket-based event-driven architecture using Socket.IO
  • Sub-room multiplexing for isolated NPC conversation channels
  • 60 FPS position synchronization with optimized broadcast patterns

Distributed Conversational State Management

  • Per-NPC conversation history buffers with automatic pruning (20-message sliding window)
  • Message batching system with adaptive response timing (3-second delay or 2+ message threshold)
  • Username-prefixed message formatting for multi-participant context preservation

AI Integration Layer

  • JLLM (Janitor Large Language Model) API integration with streaming response handling
  • System prompt engineering for character consistency and behavioral constraints
  • Keyword-based semantic parsing for item transfer and game state transitions

Collision Detection & Spatial Indexing

  • Boundary-based collision system with pre-computed collision maps
  • Proximity-based interaction zones with configurable radii
  • Canvas-based rendering with dual-layer foreground/background composition

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Installation

Prerequisites

  • Node.js 18+
  • npm or yarn

Backend Setup

cd backend
npm install
npm start  # Runs on port 3001

Frontend Setup

cd frontend
npm install
npm run dev  # Runs on port 5173

Technical Specifications

Room Management

  • Unique 6-character alphanumeric room codes
  • Support for up to 4 concurrent players per room
  • Host-based game initialization with authority validation

NPC Conversation System

Three AI-powered NPCs with distinct personalities and behavioral models:

Hardware Store Clerk

  • Location: (2842, 872)
  • Inventory: shovel
  • Behavioral traits: Paranoid, gossips with authorities

Police Officer

  • Location: (4106, 4306)
  • Inventory: helicopterKeys
  • Behavioral traits: Strict but gullible, susceptible to emergency narratives

Border Guard

  • Location: (730, 4992)
  • Inventory: borderPass
  • Behavioral traits: High-alert state, rigorous documentation verification

Game State Synchronization

  • Shared inventory system with room-wide item accessibility
  • Action completion tracking with idempotency guarantees
  • Win/loss condition evaluation with immediate broadcast propagation

Escape Routes

Three distinct escape vectors, each requiring specific inventory items:

Route Required Item Location Action
Tunnel Excavation shovel (1330, 3585) Underground escape
Aerial Extraction helicopterKeys (4620, 5000) Helicopter evacuation
Border Crossing borderPass (674, 1616) Legal exit

Performance Characteristics

  • Latency: Sub-100ms message propagation via WebSocket multiplexing
  • Throughput: 60 FPS position updates with delta compression
  • Scalability: Room-based isolation enables horizontal scaling
  • AI Response Time: 2-5 seconds (batched processing with adaptive timing)

API Integration

The system integrates with the JLLM API using streaming completions:

POST https://janitorai.com/hackathon/completions
Authorization: Bearer xxxxxxx
Content-Type: application/json

{
  "model": "jllm",
  "messages": [...conversationHistory],
  "temperature": 0.8,
  "max_tokens": 200,
  "stream": true
}

Event-Driven Architecture

The system implements a comprehensive Socket.IO event protocol with 15+ distinct event types across five functional categories:

  • Room Lifecycle: createRoom, joinRoom, startGame, disconnect
  • Movement Sync: playerMove, playerMoved
  • NPC Interaction: enterNPCChat, sendNPCMessage, npcMessageReceived, npcTyping
  • Game Actions: performAction, actionCompleted, itemReceived, gameOver
  • State Management: gameStateUpdate, playerJoined, playerLeft

Technologies

  • Frontend: React 18.2, Vite 5.0, HTML5 Canvas
  • Backend: Node.js, Express 4.18, Socket.IO 4.7
  • AI: JLLM API (Janitor Large Language Model)
  • Real-Time: WebSocket protocol with Socket.IO abstraction layer

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