Inspiration
Indonesia is the second-largest waste producer in the globe. Annual waste that ends up in the ocean is 10 times of Borobudur temple. 92,8% of Indonesians expect better waste management.
Untreated solid waste causes environmental pollution. Unmanaged piles of solid waste in landfills release methane, a greenhouse gas that contributes to climate change. Leachates accumulated at the bottom of a landfill can contaminate the groundwater and pollute nearby water bodies. Health issues arise from the open dumping of mixed wastes, which creates an environment in which disease vectors, such as rats and flies, can breed. Scattered piles of mixed waste also lend an unpleasant aesthetic to the surroundings. Considering these facts, proper waste management must, therefore, be given serious consideration in a city, especially when waste generation is constantly increasing in contrast to the availability of land area for disposal. In the typical traditional municipal solid waste practice, the collected waste is directly dumped into landfills without treatment, such as waste separation, reduce–reuse–recycle (the 3Rs), composting, and waste-to-energy conversion.
For example, About 1,200 tons of waste was generated daily in Depok over the period 2014–2019. However, the landfill can only receive a maximum of 701.98 tons of waste per day, which means the remaining 580.85 tons of waste generated daily must be reduced somehow to avoid overloading the landfill, extend the landfill’s lifespan, and prevent the creation of illegal disposal sites.
Integration of waste separation at the source, composting, and recycling will help reduce municipal solid waste, promote environmental sustainability, reduce the need for final disposal sites, and, ultimately, prevent environmental pollution
What it does
Clean Hero was developed with the mission to provide sustainability education for the public, especially children from age 6. We provide interesting games for children to raise public awareness about waste management at the lowest level. We also collaborate with elementary schools and local communities.
Catch the trash game: Catch the trash is a game to familiarize kids with waste categories. Players will pick up trash according to the selected trash bin (Organic, Inorganic, and B3). Super trash picker: Super trash picker is a game inspired by Super Mario Bros, where players will collect waste according to the types. The theme of the game will change according to the regions in Indonesia. Also, players can play with their friends and collect points to compete in global ranks. Clean village: Clean Village is a game where kids can learn about 3r (reduce, reuse, recycle) and composting. The garbage collected through the adventure mode (super trash picker) will be processed at the player's home. We also provide a trash can with a QR code that can be placed in the local community such as RT, RW, or local primary school. Everyone can scan the nearest trash can and will be directed to our games. Community involvement is essential because approximately 80% of the total municipal waste is generated by households. So with local community involvement, we hope to increase public awareness from a young age about waste management.
How we built it
We used Vue js for our Landing page. Vue JS is a progressive framework for building user interfaces and is very easy to pick up and integrate with other libraries. For the design, we used TailwindCSS and DaisyUI to build our style because it is highly customizable and fast since we only have 36 hours to make it. We utilized Heroku to deploy our app and GoDaddy for our domain name. Catch the fruit game is built with Gadot Engine with GDScript language. Godot enabled us to build a 2D simple game. For the Super Trash Picker game and Clean Village, we built it with Figma prototype.
Credits: https://vuejs.org/ https://tailwindcss.com/ https://godotengine.org/ https://daisyui.com/
Challenges we ran into
We ran into some problems as we have never tried to register a domain before and we never create a game in Figma prototype. But in the end, we managed to face the problem and keep moving.
Accomplishments that we're proud of
We are proud that in a little time, we are able to help our environment with our solution.
What we learned
We learned a lot of things such as teamwork, prototyping, communication, how to pitch, register a domain, etc. Also, we learned about how important our environment is and its impact on us. In 36 hours we still managed to learn a lot of things.
What's next for Clean Hero
We want to develop our games according to the needs and habits of kids in order to attract kids’ attention. Also, want to implement our solutions for the local community in every city in Indonesia.
Built With
- css
- daisyui
- figma
- godot
- html
- javascript
- tailwind
- vue
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