Inspiration

  • Celeste
  • New York

What it does

It is a 2D platformer mainly based on precision and tapping the spacebar.

How we built it

We made a GitHub repository and then worked using Godot 4.1 and a few different pixel art apps/websites. Up to two people would code at a time, and 1 - 2 of us would make sprites.

Challenges we ran into

  • The need for sleep
  • Gliding only working while moving
  • Trying to figure out how to make the tile maps work

Accomplishments that we're proud of

  • We got through most of what we had planned.
  • The game was actually pretty difficult

What we learned

  • How to better use Godot and GitHub

What's next for CHICKEN!?!

  • Adding different skins that can be purchased in a shop for coins in order to make there be customization

Built With

  • aseprite
  • godot
  • pixilart
Share this project:

Updates