Inspiration
RenPy guide in the hackathon tutorials
What it does
Charmer is a visual novel dating game made in RenPy.
You are a succubus, and your goal is to find a date before the yearly New Year’s party. It’s a big deal for succubi, and you absolutely refuse to show up without a date for the third year in a row. To help you out, Claire and you have organized a bit of a “dating party”. Claire has invited four unique potential dates for you to woo: Chad: a pink-haired gentleman who loves to cook and play truth or dare. Ellie: a white-haired young lady who enjoys volunteering at the animal shelter. May: a short-haired girl who is passionate about games, coding, and swimming. Athena: we’re not sure why she’s here, but we know she’s sleepy.
The game progresses in two parts. In the first half, you get to meet each of the characters and talk to them one at a time. If you don’t succeed in keeping them entertained or you manage to offend them, they will leave the party early. You start with 50 CHARM POINTS from Claire, and you can spend CHARM POINTS to potentially raise a date’s approval rating of you. In the second half, out of the potential dates remaining, you choose one you want to ask out to the New Year’s party. The rest of the dates become CHARM POINTS to help you woo your final date. You must choose the correct options to demonstrate an understanding of your partner’s character, and use your CHARM POINTS to successfully ask them out to the New Year’s party. Good luck!
How we used the theme Charm!
We wanted to cover all of the different definitions of charm.
The power or quality of pleasing or delighting Players will be working to win over their fates, with or without their powers. Your ability to delight your potential dates will, in fact, decide whether you win or lose the game!
A quality that pleases or attracts; a delightful characteristic. As a succubus, players have a CHARM power that allows them to supernaturally enhance their social likeability. This CHARM power, often called CHARM POINTS, is especially useful for helping succubi influence their targets through CHARMing dialogue.
A small ornament, such as one worn on a bracelet. Each successfully wooed date gives you a literal CHARM that gets clipped onto your bracelet. These CHARMS are then converted into CHARM POINTS for you to spend.
An object or saying that is thought to have magical powers, such as the ability to bring good luck. The CHARMS that you get back from your dates give you a magical boost, allowing you to woo your final dating target with ease.
How we built it
RenPy
Challenges we ran into
GUI Design Artwork
About our team
Ariel - very sleep deprived as she is writing this rn. Knows Python (that’s about it), this is her first game Janice - life sci student who somehow got roped into this. Learnt how to code on the fly (very impressive but she’s kinda like Athena as in, we don’t know why she’s here) Richard - comp sci student who showed up for the last day of the hackathon. Knows Java, also has not made a game before.
Accomplishments that we're proud of
Learning game dev and renpy in the span of two days
What we learned
How to design GUI How to write dialogue How to photoshop
What's next for Charmer
:o

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