Abstract

Vehicular platooning is a well studied method that promises to significantly reduce traffic by allowing networks of cars to coordinate their motions more fluidly. Platooning can be achieved with very simple control schemes in ideal conditions, yet these schemes fail in realistic situations caused by unreliable wireless networks and dynamic road conditions.

Cartooning seeks to design a control scheme capable of overcoming the difficulties introduced by these non-idealities through the use of a predictive controller. By incorporating the network quality and more detailed motion plans into the control decision, Cartooning will enable even low quality hardware to platoon more efficiently.

We are testing the design of our control scheme in the Plexe traffic simulator and plan on implementing our scheme on low quality hardware in the spring.

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